Faery Crossing Lands

The Lands

The Dark Side of Faery consists of the east side of the Crossing and surrounding land… These dark enchanted woods attract all manner of wood sprites, fauns, naiads or tree faeries, woodland elves, faerie witches and hags, wolves, bears, and ravens. Occasionally rogue faeries find their way to the crossing through the dark side.

The South side of the Crossing and the surrounding isles constitute the Light Side of Faery, home to the lighthearted and whimsical faery folke and garden fae and mer, attracted to the rolling wildflower meadows and balmy tropics.

The Middle Road to Faery can be found in lands to the North. Gentle faelfs, humans with open hearts, and all fantasy creatures are welcome to live in harmony here.

Aetheria is a village of islands: the ordinary, separated by deep waterways and the fantastic, suspended above the ground by magic, interconnected by bridges and climbing ropes. This is the domain of Fae who like the open air and the deep water. Natural and open styles, such as temples and tree houses and luscious gardens are often seen here, but a rocky coastal aesthetic and mer areas are welcome as well.

Faerie MereFaerie Mere is a forested area, interspersed by small brooks each originating from the central spring-fed lake. Bordering the dark and mysterious, this land favours both rich colours and deep greens and blues. Trees and shrubbery are often seen so as to keep the Faeries exploring there wondering what they’ll see after the next patch of green.

Madrigal consists of Mediterranean gardens and waterfront parcels suitable for merfolk. Cottages, gardens, wildflower meadows, gazebos, waterfront caves and grottos and seaside dwellings are all suitable builds. There are some ancient temple ruins lying about, and continuation of this theme is also encouraged.

Wildefleur is an abandoned English countryside garden taken over by the Faeries. Attracted by the foxglove, fairy primroses and briar rose, they have taken up residence in old clay flowerpots, empty birdhouses, and a hollowed out gourds or beehives. Garden-related structures are encouraged.

Wildewood is a home for Fae and other magical creatures who live in the dark woods and brambles. Organic materials are encouraged in your builds: wood, stone, moss, mushrooms, ferns, thatch, twigs, etc.

Points of interest